Showing posts with label Klaus Janson. Show all posts
Showing posts with label Klaus Janson. Show all posts

Saturday, May 08, 2010

Free Comic Book Day 2010: Iron Man/Thor

Free Comic Book Day Iron Man/Thor #1, Marvel Comics
by Matt Fraction, John Romita, Jr., Klaus Janson, Dean White, VC's Joe Sabino, Alejandro Arbona



I'm going to celebrate this weekend's release of Iron Man 2 by looking at Marvel Comics' Iron Man-centric Free Comic Book Day offerings. Interestingly, Marvel released two issues featuring the armored avenger this year, teamed up with another character undoubtedly to prime the general audience for their inevitable cinematic debut. This issue, for instance, costars Thor, as he and Iron Man discover that a corporation terraforming the moon is inadvertently causing climatic havoc on earth. Of course, the scientists are a bit too mad to see the error of their ways, so our heroes have to smash things up. That the tech used to make this moon city possible is cribbed from Stark Enterprises makes for an interesting dilemma with Iron Man, but it also gives him the right to bash up an apparently otherwise sovereign nation. So goes politico-innovation.

Matt Fraction writes our heroes in a way that presumes they aren't very familiar with each other -- that they aren't longtime team mates. If they weren't actually called "the Avengers" at one point, I'd think this issue was intended for the movies' continuity -- and maybe it is, just in a broader context. As a reader that avoids multi-title crossovers like the recent Civil War, I appreciate these stand-alone tales; they preserve the characters' spirit sans context. Also, we get to explore issues without fear of said context; a rogue city on the moon could be a big deal in the Marvel Universe, but this is just a Free Comic Book Day one-off, so we can put it out there without really worrying about it again. Finally, Romita just absolutely nails it as always; if he isn't a millionaire by now, handling some of Marvel's most successful properties, it's a crime.

While I was waiting in line to see the Iron Man sequel Thursday night, I read this issue, and a little kid nearby asked to see it. He asked me who Thor was, and as I briefly explained, I realized this issue had done its job. Now, when the Thor movie comes out next summer, he'll at least recognize the character. You can't buy that kind of marketing . . . and I didn't! The comic was free!

Wednesday, March 05, 2008

Kick-ass #1

Kick-ass #1, April 2008, Marvel Comics
writer: Mark Millar
penciller: John Romita, Jr.
inker: Tom Palmer
colorist: Dean White
letterer: Chris Eliopoulos
cover inks: Klaus Janson
editor: John Barber

Blogger's note: Entry for Sunday, March 2, 2008.

Kick-ass #1. Let's talk about it.

Kick-ass #1 is the elephant in the room. Any superhero fanboy (like me) that doesn't admit to daydreaming about becoming a superhero himself is a liar. Maybe he doesn't go so far as to design his own costume and plot his criminal surveillance (like me), but the modern superhero genre was founded on the premise of people becoming more than they really are, from training one's body and mind to its pinnacle to evolving thanks to a radioactive spider bite. (That the genre began with not a man but an alien disguised as a human is the ultimate irony, as if the superhero concept actually began in reverse to its true social significance.) To couple these fantastic narratives with the vivid imagery characteristic of comic books is escapism in its most perfect form, for while comics aren't as perpetual as film, they still drop the audience into the middle of the action, allowing for that space between panels to inspire more adventure and a sense of time and perspective, if the reader so chooses. Who could read a comic book and not want to fly alongside the Human Torch, or explore Earth's underbelly with Hellboy, or leap rooftop to rooftop with Shadowhawk?

So Kick-ass makes it happen. Just as Hamlet adopted the "play within a play" motif, or Seinfeld boasted "a show about nothing in a show about nothing" subplot, so too Kick-ass envisions an escapist fantasy within an escapist fantasy. Dave Lizewski insists that he's a regular high school -- he likes Scrubs and the Goo Goo Dolls, he fantasizes about his moderately attractive but irresistibly dominating biology teacher, and he is an old child raised by a single, hard-working father, since his mother died of an aneurysm. He and his friends like comics, too, and they swear like sailors. So, toss all of these incredibly mundane, relatively commonplace elements into the blender that is the adolescent mind via Mark Millar and John Romita, Jr., and we get a kid that buys a wet suit and walks on rooftops.

So where does the "kick ass" part come in? How 'bout when our young hero finally decides to engage the enemy, who is, in this case, some kids spraypainting the side of a building. For a few panels, I actually thought Lizewski was going to pull it off, that his self-fueled training and high protein diet would result in the skills necessary to take down three seemingly harmless punks. The knife to his gut, and the hit-and-run driver that smacked his already bloody frame across the street, quickly brought me back down to Earth. We already know that Dave will survive these injuries and experience further adventures, since this issue begins with a grim look into his crimefighting future, but these final seven pages do more harm to this series' title character than some superheroes experience in years' worth of stories.

For which I'm a little grateful, in case some kid picked up this book because of its eye-catching name and almost perceived it as a how-to guide for adolescent vigilantism.

So, yes, Millar tells an incredible story, though with a tagline like the one on this issue's cover, he has a little bit more work to do: "The Greatest Superhero Book of All Time is Finally Here!" John Romita, Jr., fresh from his stint on World War Hulk, is in incredible form, and Tom Palmer's inks capture Romita's characteristic cross-hatching, depth, and detail just as capably as longtime collaborator Klaus Janson. (Romita is obviously at his best when he shares a creative investment in the series, i.e. The Gray Area.) Heck, Romita has made his mark on almost all of Marvel's superhero stable, so it makes sense that he finally draws us, the fans, projected into the form of this Dave Lizewski kid. I couldn't help but notice Dean White's colors, too -- his work has a watercolor quality to it, creating a dreamy, almost filtered essence to every page. The hues are realistic and rich, yet also ethereal, as if this is the escapist fantasy we've all been having all along.

Well, except for the part where Kick-ass gets his ass kicked. At the end of my superhero fantasy I make out with the chick from church camp and get home in time for dinner. That wouldn't make much a comic, though, would it? Besides, without Millar's twist of the real world ramifications of superhero vigilantism, Kick-ass #1 would just be a comic we've all seen before anyway. In our own mind's eye.

C'mon . . . you know it's true!

Wednesday, February 27, 2008

The Gray Area #2

The Gray Area #2, July 2004, Image Comics
writer: Glen Brunswick
penciller: John Romita, Jr.
inker: Klaus Janson
letterer: John Workman
colorist: Bill Crabtree

Blogger's note: Entry for Tuesday, February 26, 2008.

If the afterlife was simply an extension of your earthly existence, would you be so afraid of death? As much as you might hate your job, isn't an eternity of working a familiar relief compared to the other more disturbed condemnations mankind has imagined over the years? Yet what if this shallow echo of your terrestrial life was really just a test to determine whether or not you should advance to heaven or be condemned to hell? Would you be able to find joy in those mundane moments at work? Would you be able to conjure compassion in place of contempt for your fellow man?

Welcome to the Gray Area.

Of course, my hypothetical introduction assumes that you hate your job. If you don't, you wouldn't end up in the Gray Area in the first place, so forget I even mentioned it. For the rest of you, consider Rudy Chance, this series' protagonist, your guide to "Living a Successful Afterlife." Chance, a corrupt cop killed in the line of duty, is pulled into this peculiar purgatory, and, thanks to his law enforcement skills and street smarts, is recruited by the Gray Watch to protect his fellow meandering souls. Among them exists an army locked in perpetual combat, and the victims of a riot actually trapped in a purgatory for the purgatory, if you can believe that. Chance initially declines the offer, but when his spirit guide Jordan reveals the painful alternative, Rudy accepts his fate -- which takes almost half of this issue! Chance is definitely a glutton for punishment, but his greatest nemesis is himself, as struggles with finding the compassion he needs to exhibit the cosmic powers available to him in the afterlife.

Indeed, The Gray Area has a very tangible message: kindness and compassion are empowering characteristics, even when you're dead.

Like I said, a good half of this issue is dedicated to Chance accepting Jordan's offer, and while his episodic torture becomes a bit repetitive, these scenes give artist John Romita, Jr. a chance to stretch his supernatural legs, as I suggested in my review of The Gray Area #1 a year or so ago. This three issue miniseries is an excellent vehicle for Romita's strengths, as this afterlife retains distinctive urban traits usually typical to Romita's native superhero fare, yet we readers get to experience this existential aspect to his art, as well, a very visually rewarding return for this issue's four dollar cover price. A solid 32-pages, The Gray Area #2 is a hefty, engrossing read that actually stands on its own as an introspective look at personal integrity and death. Rudy is always a like able character -- and, therefore, is extremely realistic.

So, like The Craptacular B-Sides, I'm two issues deep in a three issue miniseries, and I actually care about how it ends. Here's to hoping I find The Gray Area #3 in another quarter bin! Does that mean I'll have to extend A Comic A Day for another year, just give you some closure?! Arg, maybe I'm already in hell!