Showing posts with label Andrew Dalhouse. Show all posts
Showing posts with label Andrew Dalhouse. Show all posts

Monday, May 03, 2010

Free Comic Book Day 2010: Irredeemable & G.I. Joe: A Real American Hero



Irredeemable/Incorruptible: Free Comic Book Day Edition, Boom! Studios
by Mark Waid, Peter Krause, Jean Diaz, Belardino Brabo, Andrew Dalhouse, Ed Dukshire

Imagine, superheroes are real. You know, Superman, Batman, Iron Man, and the rest. People flying, fighting crime, trying to make the world a better place. Pretty awesome, right? Now, imagine that Superman goes totally nuts. Who could stop him? Welcome to Mark Waid's Irredeemable. Many writers have tried to explore dynamic themes within the superhero genre by creating archetypal parallels to Superman, Batman, Captain America, etc., from Kurt Busiek's Astro City to The End League, just to name a few, and the corrupted ubermench isn't new, either, from Miracle Man to Supreme . . . So what makes Waid's story so different? Well, he isn't pulling any punches, that's for sure, as we watch his proverbial Superman lobotomize his teammates or murder their families. Further, we can only presume his sudden villainy the result of mankind's relentless selfishness, but his motives really aren't clear. Fortunately, if this series' title is any clue, we'll have plenty of time to figure them out. The dilemma is, if the world's greatest hero suddenly became its most dangerous threat, would you hope for his defeat or redemption?

Interestingly, Waid pursues that inquiry in Incorruptible, a sister title that has the world's most notorious bad guy suddenly reformed and determined to stop his nemesis from killing the rest of the superheroes and destroying the world. Ironically, on the surface, these two men are still just fighting each other, something they were doing before the paradigm shift, but now with totally different goals in mind. What would it take to redeem an established super-villain? Exactly how many times would he have to save the world? The overarching theme is really one of power -- namely, if you have it, what do you do with it? And how long before it changes you? Are standing irredeemable or incorruptible your only ultimate options?

G.I. Joe: A Real American Hero #155 1/2, IDW Publishing
by Larry Hama, Agustin Padilla, J. Brown, Robbie Robbins


In G.I. Joe: A Real American Hero #155 1/2, writer Larry Hama picks up where he left off with Marvel Comics G.I. Joe #155 lo those many years ago, via the creative freedom and adoration of IDW Publishing. I wasn't a big G.I. Joe fan as a kid, so many of this issue's nuances are lost to me, but I appreciate Hama retaining the timelessness of this potentially dated franchise. Since the Cobra of the '80s, America has seen terrorism at its worst, and the potential to take a military-themed franchise down that road exists -- thankfully, not here. Sure, this issue begins with Cobra storming the Senate chambers, but it's an assault as fantastical as Skeletor charging Castle Greyskull. Ultimately, it doesn't matter, because it's all make believe. Hama also maintains a dark sense of humor throughout, playing to the child in any G.I. Joe fan. I'm not chomping at the bit Hama's return to the franchise, but it's nice to know Joe's in good hands, and Free Comic Book Day was a good time to celebrate it. After all, just knowing is half the -- okay, okay. I won't go there.

Ultimately, these two issues have something in common : a spotlight on the bad guy. Well, much to my delight, reading about the bad guy can be a good thing . . . and they'd appreciate that, at free, these comics were a steal.

Thursday, January 31, 2008

Salem: Queen of Thorns #0

Salem: Queen of Thorns #0, January 2008, Boom! Studios
writers: Chris Morgan & Kevin Walsh
artist: Wilfredo Torres
colorist: Andrew Dalhouse
letterer: Marshall Dillon
editor: Mark Waid

Every Wednesday, A Comic A Day boldly diverts from the printed page to read and review a different webcomic, examining at least its first, previous, and current installments. If you have a webcomic you'd like A Comic A Day to review, please e-mail me with a link to and a synopsis of your work. Put "Review my webcomic!" in the subject line so I don't mistake your request for spam . . . unless your comic is really called "You've Just Won a Playstation -- Click Here to Find Out How," in which case, tell me more!

I’m cheating this week. Thanks to my review of 2 Guns #1, marketing director Chip Mosher has added me to Boom! Studios’ press release e-mail list, which recently included an advance copy of Salem: Queen of Thorns #1. Salem may not be a webcomic, but reading the issue as a PDF file provided an interesting insight into the potential of the medium’s future. Further, though this issue has since been released, when I received it, it was available exclusively on-line via e-mail for promotional purposes, a characteristic definitive to webcomics. So, in this case, I’m embracing the back door.

Our country’s history is unquestionably tainted by a multitude of civil, political, and religious discords. Few of these calamities manage to boast all three claims as much as the infamous Salem Witch Trials. I am by no means an expert on the subject; in fact, my knowledge of the subject is limited to an obligatory read of The Crucible in high school and a few supplement civics lessons. Still, considering the amount of skepticism a possible Texas UFO sighting elicits from America nowadays, the imagination runs wild with the thought that the fear of witchcraft so gripped a town that they began systematic executions of women with just the slightest penchant for frog’s leg soup. Indeed, our post Industrial Age skepticism deems that era of history as fantastic as those supernatural accusations, chalking up that brief era of madness to spiritual paranoia.

But what if the Salem Witch Trials, albeit false, were simply mankind’s hasty reactions to the machinations of real magic brewing at the time? Enter Salem: Queen of Thorns #0.

In this introductory issue, the darkly garbed Hooke, appropriately wielding a sickle and various other magical tools in his portable arsenal, prowls the Salem forests to both save innocent women from execution and uncover and defeat that real magic lurking behind the scenes. Deacon Wood, gripped by conviction, also attempts to shed spread some righteousness by confronting his superiors, whose investments in both the trials and Hooke’s involvement is obviously more personal than professional. When Hooke, Wood, and a rescued prostitute flee to the forest, they tussle with a few demonic arachnid crossbreeds before encountering the Queen of Thorns, a large, snarling tree that knows Hooke by name. If this is how #0 ends, I can only imagine how the first issue begins.

Salem: Queen of Thorns has the potential to become The Crucible for a new generation, teaching readers about the bitter reality of those dark days while still infusing history with an entertaining sense of supernatural adventure. Our hero Hooke is dressed like a moody Victorian bounty hunter, but his quick tongue is as sharp as his sickle, combating the theocratic hierarchy of his era with wit and bitterness. Handing mild-mannered Wood a pistol for protection, he counters the deacon’s whimpering with the smirk-worthy retort, “Just point it at the bad things and pull the trigger.” I hope Deacon comes of age in future issues, though, as his closeness to the church’s inner circle could prove our heroes a strategic advantage. Hooke might be slinging guns, but the issue of witch hunting surely isn’t just a physical one.

Fortunately, artist Wilfredo Torres seems capable of the dual task. His depictions of the supernatural don’t clash with the colonial backdrop of Salem, and in fact the Queen of Thorns and her demonic minions actually enhance the natural environment. The more text-intensive moments were well blocked, graced with a cinematic quality that paces dialogue, mood, and tension perfectly. In fact, Torres’ pencils and inks may actually be more crisp than material like this really needs; in other words, a little leniency with his rigid ink lines might have layered the tale with a sense of atmospheric spookiness. Nevertheless, his formulaic structure enhances the seriousness of the piece, and even if Salem doesn’t go the way of The Crucible, both script and illustration combine to create all the drama you need.

I may have received this issue via e-mail, but I think I’ll make the tangible purchase, too. If I’m going to buy the rest of the series, I might as well have a hardcopy of how it all began. Salem #0 exposes us to the harsh reality of embracing our humble beginnings, anyway. Those poor, hanging women may not have been witches, but their ghosts will haunt us for a long time to come.